Archive for the 'Technology' Category
Friday, April 25th, 2008
We had a Hackday in IBM today, it was the 5th year of having a day when people just find a project and blitz it for a day.
The aim is not always completion, but starting and sharing.
I decided to try a proof of concept around augmented reality on my N95 using Python.
Here is a screen [...]
Posted in Events, Technology | 4 Comments »
Monday, April 21st, 2008
I believe that many people are still looking at metaverses and not considering the wide spectrum of modes that the subject covers. Some of the potential reasons given for fear or suspicion are directed at the wrong end of the spectrum and hide the other deeper benefits that may be more comfortable for those people [...]
Posted in Second Life, Technology, Virtual worlds | 2 Comments »
Saturday, April 19th, 2008
This is a slight tangent(but thats what we do), but as we tend to make eightbar things in lots of virtual places I finally got around to an eightbar Mii on the Wii.
Roo has also started using the 8bar clan tag in call of duty 4 on the 360 as you can see here
I also [...]
Posted in Technology | No Comments »
Tuesday, March 25th, 2008
A brief summary of what’s been happening with IBM in virtual worlds in the first quarter of this year. It’s an impressive list.
Mike Rhodin, General Manager of IBM Lotus software, recently made five predictions about the future of collaborative working. They included open standards, increase in IM and other real-time tools. The number one prediction [...]
Posted in News, Technology, Virtual worlds | 5 Comments »
Monday, February 11th, 2008
The Eclipse infocenter has always seemed a strange and complex beast. But a bit of hacking has shown that there’s hope for it yet, in particular for use on plain old HTTP servers. And we get some nice stand-alone documentation for Lotus Expeditor microbroker into the bargain!
Posted in Hursley, IBM Projects, Technology | 6 Comments »
Thursday, February 7th, 2008
A recent conversation reminded me that I had read something in edge magazine about city generation for games. The premise being that whilst real places or soon to be real places may need to be hand crafted, sprawling believable cities that are backdrops or scenery, like forests or mountains, just be able to be generated. [...]
Posted in Technology, Virtual worlds | 2 Comments »
Tuesday, February 5th, 2008
instantaction.com and garagegames torque engine in a browser in multiplayer mode
Posted in Hursley, Technology, Virtual worlds | 2 Comments »
Friday, January 25th, 2008
My head on an augmented reality platter using artag
Posted in Hursley, Technology, Virtual worlds | No Comments »
Thursday, January 24th, 2008
Fastcompany.com article on top 10 jobs you might not know you want including… Metaverse Evangelist
Posted in Hursley, Second Life, Technology, Virtual worlds | 3 Comments »
Wednesday, January 16th, 2008
Wagner James Au has a brilliant post on New World Notes about a project at Georgia Tech called AR Second Life, which integrates Augmented Reality features into the open source Second Life client.
Last summer, Ian blogged here on Eightbar about an experiment with running the ARTag system alongside Second Life, and augmenting SL with additional [...]
Posted in News, Second Life, Technology, Virtual worlds | 3 Comments »