Archive for the 'augmented reality' Category

Reaction time is a factor in this test – serious games

Sunday, January 4th, 2009

During a recent twitter exchange @Renzephyr tweeted an @slhamlet post on GigaOm about the 10 potentialy game changing games for 2009. The list is in part compiled by David Edery so it is worth take note of. Of course many people will see games and 2009 and think about more driving, shooting, puzzle games etc. [...]

Paved paradise put up a parking lot

Monday, December 15th, 2008

Over at Ugotrade once again Tish has done a fantastic post about Homecamp which includes a stack of my fellow eightbars. There is also a great interview with Andy SC about all things Current Cost meter, Second Life visualizations of his automated house and Smart Planet in general. Many threads are coming together now, a [...]

iphone augmented reality

Wednesday, December 3rd, 2008

As augemented reality is another key strand, and a bit of a main subject for the week I was really pleased to see this video (props to Angrybeth for tweeting this) With the “demise” of Artag due to a licensing problem there seemed to be little out there for people to experiment, in particular on [...]

Virtual Worlds and London 2012 Olympics

Thursday, November 27th, 2008

After all the intial work at Wimbledon on sports events in virtual worlds I was often asked about the London 2012 Olympics and what it migh mean for them. I wrote a document with some ideas, almost a little dated now but it was November 2006. After a recent event explaining all things metaverse I [...]

From Little Big Planet to a Smart Planet

Saturday, November 8th, 2008

As you know we don’t usually do press releases or “official” stuff here on eightbar, but the very recent words from Sam Palmisano around the drive for a Smart Planet do fit in rather well with what we have been doing over the past years. Firstly Smart Planet is not directly named after our very [...]

Superstructgame.org – Role play to protect the future

Monday, October 13th, 2008

Ok, so I only ever seem to be writing about Virtual Worlds. This is something related, yet different but that has some intriguing elements. Superstruct is an Alternate Reality futurology game being acted out in the next few weeks across many touch points that we are familiar with in the internet. (props to @csven for [...]

Put that block there – VW/RL input devices

Friday, October 10th, 2008

The great thing about middleware and infrastructure services is that once they are in place it becomes very easy to have an idea, then implement it. Rob had been working on the MQTT broker interfaces for various platforms, providing handy API’s that means people could just use the pub/sub messaging. Taking a role as a [...]

Unconferencing in the Hospital for VWF

Tuesday, October 7th, 2008

Rob and I travelled up to London today to take part in the last minute, but very worthwhile, unconference for the Virtual Worlds Forum. It was held at the Hospital club in London. The venue was very busy and buzzing with people all willing to share, network and present. Unconferences are probably very scary to [...]

Real to virtual, pushing into opensim – more interoperability

Tuesday, September 30th, 2008

You may have seen the trigger in Secondlife using the MQTT publish/subscribe work that Rob has been doing. Now we have real life into Opensim using the same messaging infrastructure it also uses Rob’s JSON support. MQTT is the light version of Websphere MQ event broker. You create a message, and anyone interested can do [...]

Interesting microsoft virtual world developments?

Monday, September 29th, 2008

Yes this is a blog written by IBMers, but it would be wrong to not comment on things happening in an industry that we helped energize simply because a perceived competitor is doing some unusual things. Remember, these are my thoughts not IBMs. The last few days have seen a plethora of virtual world pitches, [...]