Archive for the 'augmented reality' Category
Friday, November 6th, 2009
On Wednesday, Chris Book was kind enough to invite me to join the mobile developer panel at openMIC 3 : the third Mobile Innovation Camp.
The theme for the day was location and augmented reality.
A particular highlight was a talk by Paul Golding on Augmented Reality & Augmented Virtuality, covering a variety of topics [...]
Posted in augmented reality | 1 Comment »
Monday, February 16th, 2009
Last night I was invited to speak to a very diverse class of MBA students and entrepreneurs at Babson as a guest (Thankyou Linda for the invite). The conversation of course happened in Second Life, and also happened to be around midnight my time. That in itself is almost routine now, though for a change [...]
Posted in 3d printing, Second Life, Virtual worlds, augmented reality | No Comments »
Sunday, February 15th, 2009
This trailer has just hit youtube. I am sure more will become clear as this project moves on, for now just enjoy.
Posted in Technology, Virtual worlds, augmented reality | 1 Comment »
Friday, February 6th, 2009
Thankyou to AnnieOk for pointing me towards the video and articles here on the MIT Fluid interfaces that got such a good reception at TED 2009. This is brilliant work. You have to see this and go to wired to read the rest of the article.
Projection, mixed with gesture and finger tracking, whilst looking a [...]
Posted in Second Life, Technology, Virtual worlds, augmented reality | 2 Comments »
Wednesday, February 4th, 2009
Over at Redmonk, James Governor has written a very interesting piece on what has happened to the Microsoft ESP platform. Mirror worlds, accurate representations of real things, ideally instrumented by a raft of sensors from the real world are a very specific, and obvious, use of virtual worlds. After all pilots already spend a large [...]
Posted in Technology, Virtual worlds, augmented reality | 5 Comments »
Monday, February 2nd, 2009
Whilst we may have missed the advertizing-fest that is the US Superbowl, we do atleast get to see some of the great ideas courtesy of youtube. For me the most significant was this one. (Thanks Roo for finding it first :) )
It speaks for itself, but does have some subtle little niceties. What is does [...]
Posted in Second Life, Virtual worlds, augmented reality | 11 Comments »
Monday, January 26th, 2009
I moved offices today and having a bright new whiteboard I could not leave it clean for long.
Its not really a mindmap, just some association of thoughts and bits of linkages. I am sure it will alter, but right now this is what was in my head in a mad flurry. The underlying red part [...]
Posted in 3d printing, Hursley, Second Life, Technology, Virtual worlds, augmented reality, branding, games, messaging | 10 Comments »
Wednesday, January 14th, 2009
Thanks again to Malburns for spotting this and tweeting it. Rivers Run Red have released an example of an application layered onto immersive workspaces in Second Life. In this case it is around retail planning and visualization.
This is an example of the next layer of toolsets that we can expect to see across virtual worlds, [...]
Posted in Second Life, Virtual worlds, augmented reality, messaging | 1 Comment »
Tuesday, January 13th, 2009
Andy Piper was telling me that he was listening to a podcast with Leo Laporte where he basically dissed Second Life as a gimmick and suggested it was not all that. Well I did have a listen to the end of this podcast and sure enough both Leo and Amber Macarthur made some throw away [...]
Posted in Second Life, Technology, Virtual worlds, augmented reality | 5 Comments »
Sunday, January 4th, 2009
During a recent twitter exchange @Renzephyr tweeted an @slhamlet post on GigaOm about the 10 potentialy game changing games for 2009. The list is in part compiled by David Edery so it is worth take note of.
Of course many people will see games and 2009 and think about more driving, shooting, puzzle games etc. and [...]
Posted in News, Second Life, Technology, Virtual worlds, augmented reality | 2 Comments »