Archive for October, 2008

More Virtual Worlds Forum news

Monday, October 6th, 2008

This post may be a bit late, but…. Kevin/Boris Frampton one of former guildmasters in the IBM virtual universe community set up an SL overflow event for the VWF from 1:30-4pm. I was travelling and could not use the mobile in the car, but heading there now.
It also looks like an unconference will be [...]

Virtual Worlds Forum Postponed

Sunday, October 5th, 2008

We have all just been receiving notification of the postponing of the Virtual Worlds Forum tomorrow in London. It is completely outside anyones control due to an apparent fatal shooting outside the venue in the early hours of the morning.
Whilst clearly this is an inconvenience to many people who have flown in from all over [...]

Hangout.net a Unity3d web mashup virtual world

Wednesday, October 1st, 2008

Thanks to @ids for getting me an invite to hangout.net. I have ended up in there with green spikey hair and a drum set, so its ticking a few boxes already :)
It is powered by unity3d as discovered for us at eightbar by Rob.

It seems to have good web integration, playing my youtube video from [...]

Thoughts on OpenSim, interview on UgoTrade

Wednesday, October 1st, 2008

Tish Shute very kindly asked me to do an interview for her excellent blog over on Ugotrade. In the interview I discuss where OpenSim fits in with the rest of the Web and particularly how some of the recent work i’ve been doing makes it a more viable platform for consuming data and services from [...]

Swarming code development visualizations and emotions

Wednesday, October 1st, 2008

You may think sometimes that we are only bothered with avatars and islands. However things like this that changes the way you get insight into the flow of a project are equally fascinating.
This video is from mediamolecule showing the development of Little Big Planet (the game that may well save the PS3 in my house [...]


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