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	<title>Comments on: Moving cubes from world to world</title>
	<atom:link href="http://eightbar.co.uk/2008/09/10/moving-cubes-from-world-to-world/feed/" rel="self" type="application/rss+xml" />
	<link>http://eightbar.co.uk/2008/09/10/moving-cubes-from-world-to-world/</link>
	<description>Raising The Eight Bar</description>
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		<title>By: Naked Imagination &#183; Visualizing live shipping data in OpenSim (Isle of Wight Ferries)</title>
		<link>http://eightbar.co.uk/2008/09/10/moving-cubes-from-world-to-world/comment-page-1/#comment-241502</link>
		<dc:creator>Naked Imagination &#183; Visualizing live shipping data in OpenSim (Isle of Wight Ferries)</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=568#comment-241502</guid>
		<description>[...] between virtual worlds and also synchronous presentations across words and opensim regions amongst other [...]</description>
		<content:encoded><![CDATA[<p>[...] between virtual worlds and also synchronous presentations across words and opensim regions amongst other [...]</p>
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		<title>By: eightbar &#187; Blog Archive &#187; Real to virtual, pushing into opensim - more interoperability</title>
		<link>http://eightbar.co.uk/2008/09/10/moving-cubes-from-world-to-world/comment-page-1/#comment-240878</link>
		<dc:creator>eightbar &#187; Blog Archive &#187; Real to virtual, pushing into opensim - more interoperability</dc:creator>
		<pubDate>Tue, 30 Sep 2008 20:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=568#comment-240878</guid>
		<description>[...] may have seen the trigger in Secondlife using the MQTT publish/subscribe work that Rob has been doing. Now we have real life into Opensim using the same [...]</description>
		<content:encoded><![CDATA[<p>[...] may have seen the trigger in Secondlife using the MQTT publish/subscribe work that Rob has been doing. Now we have real life into Opensim using the same [...]</p>
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		<title>By: eightbar &#187; Blog Archive &#187; Next stop London for VWFE08 Oct 6th/7th</title>
		<link>http://eightbar.co.uk/2008/09/10/moving-cubes-from-world-to-world/comment-page-1/#comment-240827</link>
		<dc:creator>eightbar &#187; Blog Archive &#187; Next stop London for VWFE08 Oct 6th/7th</dc:creator>
		<pubDate>Wed, 24 Sep 2008 09:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=568#comment-240827</guid>
		<description>[...] of exploration that Rob has been diving inot recently (along with OpenSim), in particular with the pub/sub messaging extending what is already done here at Hursley. Last years event was very enjoyable. The mix of [...]</description>
		<content:encoded><![CDATA[<p>[...] of exploration that Rob has been diving inot recently (along with OpenSim), in particular with the pub/sub messaging extending what is already done here at Hursley. Last years event was very enjoyable. The mix of [...]</p>
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		<title>By: Macker</title>
		<link>http://eightbar.co.uk/2008/09/10/moving-cubes-from-world-to-world/comment-page-1/#comment-240772</link>
		<dc:creator>Macker</dc:creator>
		<pubDate>Sat, 13 Sep 2008 01:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=568#comment-240772</guid>
		<description>pretty sweet.</description>
		<content:encoded><![CDATA[<p>pretty sweet.</p>
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		<title>By: epredator</title>
		<link>http://eightbar.co.uk/2008/09/10/moving-cubes-from-world-to-world/comment-page-1/#comment-240770</link>
		<dc:creator>epredator</dc:creator>
		<pubDate>Thu, 11 Sep 2008 18:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=568#comment-240770</guid>
		<description>Agreed would be great in Unity3d got its PC based IDE working, sure that will happen. 
Basically the client portion of subscribing to MQTT can be put into anything. Thats the beauty of it, so  high end cad system could be enabled with pub sub either MQTT or much richer Websphere message broker(MQ)</description>
		<content:encoded><![CDATA[<p>Agreed would be great in Unity3d got its PC based IDE working, sure that will happen.<br />
Basically the client portion of subscribing to MQTT can be put into anything. Thats the beauty of it, so  high end cad system could be enabled with pub sub either MQTT or much richer Websphere message broker(MQ)</p>
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	<item>
		<title>By: csven</title>
		<link>http://eightbar.co.uk/2008/09/10/moving-cubes-from-world-to-world/comment-page-1/#comment-240769</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Thu, 11 Sep 2008 17:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=568#comment-240769</guid>
		<description>Nice. Now if only Unity3D was fully supported on the PC. Or better yet, if this functionality was built into a highend CAD application.</description>
		<content:encoded><![CDATA[<p>Nice. Now if only Unity3D was fully supported on the PC. Or better yet, if this functionality was built into a highend CAD application.</p>
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