Archive for April, 2008

Virtual Worlds 2008 - Reuben’s Pitch

Friday, April 4th, 2008

Today started with a keynote from Reuben Steiger from Millions of Us. There was an important message in it that I felt worth iterating in a single post rather than a mass roundup. That is one of not fixating on the difficulties, not to obsess about the tools in virtual worlds, but to think about [...]

Yes thats correct second life behind the firewall

Thursday, April 3rd, 2008

As much of the press is out there now the VW 2008 announcement of Linden Labs and IBM working together to get an intranet portion of the Second Life grid running on our own blade servers and installed behind the firewall.
There is a lot to this and one key thing is that it is not [...]

‘Evolution of Games and Social Networks’ panel at VW08 - call for questions

Tuesday, April 1st, 2008

I’ll be moderating a panel at Virtual Worlds 2008 on Friday, entitled ‘The Evolution of Games and Social Networks’. To give you an idea of what we’ll be talking about, the abstract for the panel describes it thus:
“With the planned introduction of Sony’s Home for the PlayStation3 and multiple virtual worlds providers now creating widgets [...]