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	<title>Comments on: Summary of social networks panel at VW08</title>
	<atom:link href="http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/feed/" rel="self" type="application/rss+xml" />
	<link>http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/</link>
	<description>Raising The Eight Bar</description>
	<pubDate>Tue, 07 Oct 2008 13:34:03 +0000</pubDate>
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		<title>By: Virtual Worlds 2008: &#8220;It&#8217;s early.&#8221; &#124; extralab &#124; early adapters</title>
		<link>http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239449</link>
		<dc:creator>Virtual Worlds 2008: &#8220;It&#8217;s early.&#8221; &#124; extralab &#124; early adapters</dc:creator>
		<pubDate>Thu, 10 Apr 2008 19:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239449</guid>
		<description>[...] de ce qui restera l&#8217;une des meilleures conférences du lot.  Autre compte-rendu par eightbar [...]</description>
		<content:encoded><![CDATA[<p>[...] de ce qui restera l&#8217;une des meilleures conférences du lot.  Autre compte-rendu par eightbar [...]</p>
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		<title>By: csven</title>
		<link>http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239389</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Sat, 05 Apr 2008 17:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239389</guid>
		<description>Everything I've read about Home is that Sony is deathly worried about UGC. Even without it, I have to imagine they're wondering how they'll deal with the griefing they're sure to get; forum flamewars in 3D.</description>
		<content:encoded><![CDATA[<p>Everything I&#8217;ve read about Home is that Sony is deathly worried about UGC. Even without it, I have to imagine they&#8217;re wondering how they&#8217;ll deal with the griefing they&#8217;re sure to get; forum flamewars in 3D.</p>
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		<title>By: kyb</title>
		<link>http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239385</link>
		<dc:creator>kyb</dc:creator>
		<pubDate>Sat, 05 Apr 2008 08:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239385</guid>
		<description>I suppose that games have long been walled gardens - although I remember chatting to folk about how great it would be to have a racing game and a first person shooter happening in overlapping parts of the same virtual world, so the shooters can watch the racing, and perhaps there are shortcuts for the racers that would take them through battle areas, giving you a choice of extra speed against the danger that one of the fpsers rockets your car.

So openess can help games, but if virtual worlds are "just games" walled gardens are ok.  If they're a different way of web, then they will have to open up to achieve their potential.

Traditionally, openness is something that allows small companies to compete with the entrenched huge players.  (It's the only model that could reasonably work against ebay for example), so perhaps we need Sony or someone else to be the 800lb gorilla that forces everyone else to open up...</description>
		<content:encoded><![CDATA[<p>I suppose that games have long been walled gardens - although I remember chatting to folk about how great it would be to have a racing game and a first person shooter happening in overlapping parts of the same virtual world, so the shooters can watch the racing, and perhaps there are shortcuts for the racers that would take them through battle areas, giving you a choice of extra speed against the danger that one of the fpsers rockets your car.</p>
<p>So openess can help games, but if virtual worlds are &#8220;just games&#8221; walled gardens are ok.  If they&#8217;re a different way of web, then they will have to open up to achieve their potential.</p>
<p>Traditionally, openness is something that allows small companies to compete with the entrenched huge players.  (It&#8217;s the only model that could reasonably work against ebay for example), so perhaps we need Sony or someone else to be the 800lb gorilla that forces everyone else to open up&#8230;</p>
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		<title>By: Roo</title>
		<link>http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239373</link>
		<dc:creator>Roo</dc:creator>
		<pubDate>Sat, 05 Apr 2008 04:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239373</guid>
		<description>Update: &lt;a href="http://www.virtualworldsnews.com/2008/04/virtual-world-3.html#more" rel="nofollow"&gt;Virtual Worlds News has a summary of the panel&lt;/a&gt; which you might find helpful.</description>
		<content:encoded><![CDATA[<p>Update: <a href="http://www.virtualworldsnews.com/2008/04/virtual-world-3.html#more" rel="nofollow">Virtual Worlds News has a summary of the panel</a> which you might find helpful.</p>
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		<title>By: Roo</title>
		<link>http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239361</link>
		<dc:creator>Roo</dc:creator>
		<pubDate>Fri, 04 Apr 2008 22:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239361</guid>
		<description>I don't think Susan necessarily meant to imply that Home itself was 'for gamers by gamers', but the difference between that very pro-UGC language and the reality (as it seems to stand today) of Home was something I felt it would be good to clarify.

I've been wondering for a while whether Sony are ignoring the importance of &lt;i&gt;creation&lt;/i&gt; (in addition to say, &lt;i&gt;participation&lt;/i&gt; and &lt;i&gt;interactivity&lt;/i&gt;) in an interesting virtual world. Or I should probably say, a virtual word that would interest me personally. :-)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Susan necessarily meant to imply that Home itself was &#8216;for gamers by gamers&#8217;, but the difference between that very pro-UGC language and the reality (as it seems to stand today) of Home was something I felt it would be good to clarify.</p>
<p>I&#8217;ve been wondering for a while whether Sony are ignoring the importance of <i>creation</i> (in addition to say, <i>participation</i> and <i>interactivity</i>) in an interesting virtual world. Or I should probably say, a virtual word that would interest me personally. :-)</p>
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		<title>By: timdp</title>
		<link>http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239360</link>
		<dc:creator>timdp</dc:creator>
		<pubDate>Fri, 04 Apr 2008 22:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/04/04/summary-of-social-networks-panel-at-vw08/#comment-239360</guid>
		<description>Good work. So Home will be "for gamers, by gamers" - oh no, hold on, "for gamers, by corporations". I predict Home will be one massive dull fest and you can hold me to that one.</description>
		<content:encoded><![CDATA[<p>Good work. So Home will be &#8220;for gamers, by gamers&#8221; - oh no, hold on, &#8220;for gamers, by corporations&#8221;. I predict Home will be one massive dull fest and you can hold me to that one.</p>
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