<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Interaction the way we want it as Humans</title>
	<atom:link href="http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/feed/" rel="self" type="application/rss+xml" />
	<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/</link>
	<description>Raising The Eight Bar</description>
	<lastBuildDate>Wed, 10 Mar 2010 11:36:25 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: smackdown</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-242673</link>
		<dc:creator>smackdown</dc:creator>
		<pubDate>Wed, 24 Feb 2010 09:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-242673</guid>
		<description>Thanks a lot for the wonderful information</description>
		<content:encoded><![CDATA[<p>Thanks a lot for the wonderful information</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kapadokya</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-242609</link>
		<dc:creator>kapadokya</dc:creator>
		<pubDate>Fri, 22 Jan 2010 14:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-242609</guid>
		<description>@Jo Interesting point :-) It coul dbe that the generation of gamers that many of us are have already learned the skills we need. We now have a set casual gamers understanding the sort of interactions they might expect.
Of course specific games to lead people in sound like a great idea. The success of the kick around boulder in our internal metaverse shows that play and learning go hand in hand.</description>
		<content:encoded><![CDATA[<p>@Jo Interesting point :-) It coul dbe that the generation of gamers that many of us are have already learned the skills we need. We now have a set casual gamers understanding the sort of interactions they might expect.<br />
Of course specific games to lead people in sound like a great idea. The success of the kick around boulder in our internal metaverse shows that play and learning go hand in hand.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saç ekimi</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-242556</link>
		<dc:creator>saç ekimi</dc:creator>
		<pubDate>Sun, 06 Dec 2009 22:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-242556</guid>
		<description>Thank you for nice informations they are too neccessary for me !</description>
		<content:encoded><![CDATA[<p>Thank you for nice informations they are too neccessary for me !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: web desing</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-242552</link>
		<dc:creator>web desing</dc:creator>
		<pubDate>Sat, 05 Dec 2009 22:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-242552</guid>
		<description>god bless you too neccessary informations &lt;a href=&quot;http://www.teknethosting.com&quot; rel=&quot;nofollow&quot;&gt;hosting&lt;/a&gt; &lt;a href=&quot;http://www.teknethosting.com&quot; rel=&quot;nofollow&quot;&gt;web hosting&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>god bless you too neccessary informations <a href="http://www.teknethosting.com" rel="nofollow">hosting</a> <a href="http://www.teknethosting.com" rel="nofollow">web hosting</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: acı cehre</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-242547</link>
		<dc:creator>acı cehre</dc:creator>
		<pubDate>Thu, 03 Dec 2009 14:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-242547</guid>
		<description>very useful thanks. &lt;a href=&quot;http://www.laptopuzmani.com/&quot; rel=&quot;nofollow&quot;&gt;laptop&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>very useful thanks. <a href="http://www.laptopuzmani.com/" rel="nofollow">laptop</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How to Get Six Pack Fast</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-242060</link>
		<dc:creator>How to Get Six Pack Fast</dc:creator>
		<pubDate>Wed, 15 Apr 2009 13:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-242060</guid>
		<description>If you ever want to hear a reader&#039;s feedback :) , I rate this article for 4/5. Decent info, but I just have to go to that damn yahoo to find the missed parts. Thank you, anyway!</description>
		<content:encoded><![CDATA[<p>If you ever want to hear a reader&#8217;s feedback :) , I rate this article for 4/5. Decent info, but I just have to go to that damn yahoo to find the missed parts. Thank you, anyway!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kral oyunları</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-241657</link>
		<dc:creator>kral oyunları</dc:creator>
		<pubDate>Tue, 03 Feb 2009 23:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-241657</guid>
		<description>Someone might be reluctant to work out how to use the mouse deftly and swiftly in their accounting application, but to clear a minefield? Sure!</description>
		<content:encoded><![CDATA[<p>Someone might be reluctant to work out how to use the mouse deftly and swiftly in their accounting application, but to clear a minefield? Sure!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: make up games</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-241447</link>
		<dc:creator>make up games</dc:creator>
		<pubDate>Fri, 16 Jan 2009 22:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-241447</guid>
		<description>Brain control headset for gamers. Se trata de un neuroauricular que “ recoge la actividad eléctrica del cerebro y envía señales inalámbricas a una</description>
		<content:encoded><![CDATA[<p>Brain control headset for gamers. Se trata de un neuroauricular que “ recoge la actividad eléctrica del cerebro y envía señales inalámbricas a una</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Alexander</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-235153</link>
		<dc:creator>Mark Alexander</dc:creator>
		<pubDate>Fri, 07 Mar 2008 15:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-235153</guid>
		<description>Very excited by Emotiv - absolutley spot on, the time is ripe for a more intuitive, natural type of input device to control our rich digital collection. Really look forward to seeing this intergrated with software and gaming and in particular navigation and expression in virtual worlds which is still plagued with clumsy, unnatural control - loved the Emotiv demo video on their site http://emotiv.com/corporate, showing off the potential to control avatar camera angles, body language, movement etc. fantastic! Harnessing the power of the mind and body, and the gradual fusion of digital-realworld media makes for some very exciting progress in a booming eCulture =)</description>
		<content:encoded><![CDATA[<p>Very excited by Emotiv &#8211; absolutley spot on, the time is ripe for a more intuitive, natural type of input device to control our rich digital collection. Really look forward to seeing this intergrated with software and gaming and in particular navigation and expression in virtual worlds which is still plagued with clumsy, unnatural control &#8211; loved the Emotiv demo video on their site <a href="http://emotiv.com/corporate" rel="nofollow">http://emotiv.com/corporate</a>, showing off the potential to control avatar camera angles, body language, movement etc. fantastic! Harnessing the power of the mind and body, and the gradual fusion of digital-realworld media makes for some very exciting progress in a booming eCulture =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Moebius &#187; Blog Archive &#187; Interpretando las ondas cerebrales y trasmitiéndolas a la computadora</title>
		<link>http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/comment-page-1/#comment-233414</link>
		<dc:creator>Moebius &#187; Blog Archive &#187; Interpretando las ondas cerebrales y trasmitiéndolas a la computadora</dc:creator>
		<pubDate>Tue, 04 Mar 2008 23:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2008/03/01/interaction-the-way-we-want-it-as-humans/#comment-233414</guid>
		<description>[...] Eightbar publica Interaction the way we want it as Humans, un post en ingles donde habla de las interacciones hombre maquina y menciona un articulo de la BBC: Brain control headset for gamers. Se trata de un neuroauricular que “ recoge la actividad eléctrica del cerebro y envía señales inalámbricas a una computadora&#8221;, dijo Le Tan, presidente de Emotiv ”. “Emotiv neuro-es una empresa de ingeniería y hemos creado una interfaz cerebro computadora que lee los impulsos eléctricos en el cerebro y los traduce en comandos que un videojuego puede aceptar y controlar la dinámica del juego.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Eightbar publica Interaction the way we want it as Humans, un post en ingles donde habla de las interacciones hombre maquina y menciona un articulo de la BBC: Brain control headset for gamers. Se trata de un neuroauricular que “ recoge la actividad eléctrica del cerebro y envía señales inalámbricas a una computadora&#8221;, dijo Le Tan, presidente de Emotiv ”. “Emotiv neuro-es una empresa de ingeniería y hemos creado una interfaz cerebro computadora que lee los impulsos eléctricos en el cerebro y los traduce en comandos que un videojuego puede aceptar y controlar la dinámica del juego.&#8221; [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
