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	<title>Comments on: Metaverse Chess</title>
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	<link>http://eightbar.co.uk/2007/12/05/metaverse-chess/</link>
	<description>Raising The Eight Bar</description>
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		<title>By: Rose</title>
		<link>http://eightbar.co.uk/2007/12/05/metaverse-chess/comment-page-1/#comment-242027</link>
		<dc:creator>Rose</dc:creator>
		<pubDate>Sat, 04 Apr 2009 01:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2007/12/05/metaverse-chess/#comment-242027</guid>
		<description>This is the way things should be, get off what we are on now</description>
		<content:encoded><![CDATA[<p>This is the way things should be, get off what we are on now</p>
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		<title>By: Recipe for a Virtual World 3: places &#171; Notes from a small field</title>
		<link>http://eightbar.co.uk/2007/12/05/metaverse-chess/comment-page-1/#comment-218817</link>
		<dc:creator>Recipe for a Virtual World 3: places &#171; Notes from a small field</dc:creator>
		<pubDate>Sun, 10 Feb 2008 23:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2007/12/05/metaverse-chess/#comment-218817</guid>
		<description>[...] Recipe for a Virtual World 3:&#160;places    Virtual Worlds need people and people need places. For collaboration or socialising, a sense of place sets virtual worlds apart from alternatives like instant messaging and conference calls. As in the real world, meeting to play games or do business (or both) in a virtual world needs a place to do it. Unlike the real world, there are few constraints to limit these places. It doesn&#8217;t rain if you don&#8217;t want it to, and you don&#8217;t need shade from the sun, so a roof becomes an aesthetic choice rather than a necessity. Physics; what goes up, might come down if you want it to. Yet the possibilities are not endless if you want a virtual space to be successful: the remaining constraints, other than any technical limitations, are formed by people&#8217;s expectations. And discovering what those are, and how they vary, is going to be interesting. (I&#8217;m going to predict that 3d blinking text won&#8217;t be popular!) [...]</description>
		<content:encoded><![CDATA[<p>[...] Recipe for a Virtual World 3:&nbsp;places    Virtual Worlds need people and people need places. For collaboration or socialising, a sense of place sets virtual worlds apart from alternatives like instant messaging and conference calls. As in the real world, meeting to play games or do business (or both) in a virtual world needs a place to do it. Unlike the real world, there are few constraints to limit these places. It doesn&#8217;t rain if you don&#8217;t want it to, and you don&#8217;t need shade from the sun, so a roof becomes an aesthetic choice rather than a necessity. Physics; what goes up, might come down if you want it to. Yet the possibilities are not endless if you want a virtual space to be successful: the remaining constraints, other than any technical limitations, are formed by people&#8217;s expectations. And discovering what those are, and how they vary, is going to be interesting. (I&#8217;m going to predict that 3d blinking text won&#8217;t be popular!) [...]</p>
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		<title>By: Sered Woollahra</title>
		<link>http://eightbar.co.uk/2007/12/05/metaverse-chess/comment-page-1/#comment-201073</link>
		<dc:creator>Sered Woollahra</dc:creator>
		<pubDate>Mon, 14 Jan 2008 16:44:01 +0000</pubDate>
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		<description>Thanks epredator. I am very much interested in this area, will keep an eye on it!</description>
		<content:encoded><![CDATA[<p>Thanks epredator. I am very much interested in this area, will keep an eye on it!</p>
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		<title>By: epredator</title>
		<link>http://eightbar.co.uk/2007/12/05/metaverse-chess/comment-page-1/#comment-201052</link>
		<dc:creator>epredator</dc:creator>
		<pubDate>Mon, 14 Jan 2008 15:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2007/12/05/metaverse-chess/#comment-201052</guid>
		<description>@sered This metaverse is very focused on us learning and understanding how far things can be taken to engage with a corporate audience and the internal services and systems. You will see more about this as we want to share what we are finding, what works, what does not.</description>
		<content:encoded><![CDATA[<p>@sered This metaverse is very focused on us learning and understanding how far things can be taken to engage with a corporate audience and the internal services and systems. You will see more about this as we want to share what we are finding, what works, what does not.</p>
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		<title>By: Sered Woollahra</title>
		<link>http://eightbar.co.uk/2007/12/05/metaverse-chess/comment-page-1/#comment-199299</link>
		<dc:creator>Sered Woollahra</dc:creator>
		<pubDate>Fri, 11 Jan 2008 12:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2007/12/05/metaverse-chess/#comment-199299</guid>
		<description>These sneak peeks are teasing indeed. Is there more, public information on IBM Metaverse? Or can we expect this anytime soon?

Tnx!
Sered</description>
		<content:encoded><![CDATA[<p>These sneak peeks are teasing indeed. Is there more, public information on IBM Metaverse? Or can we expect this anytime soon?</p>
<p>Tnx!<br />
Sered</p>
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