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	<title>Comments on: The IBM Innovate Quick internal metaverse project</title>
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	<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/</link>
	<description>Raising The Eight Bar</description>
	<pubDate>Tue, 06 Jan 2009 02:50:38 +0000</pubDate>
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		<title>By: metaverse games</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-239443</link>
		<dc:creator>metaverse games</dc:creator>
		<pubDate>Wed, 09 Apr 2008 19:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-239443</guid>
		<description>[...] Life.http://crave.cnet.com/8301-1_105-9910002-1.html?part=rss&#38;ampsubj=news&#38;amptag=2547-1_3-0-20IBM's Internal MetaverseIBM's Innovate Quick team are using a third party game engine Garage games Torque as an internal [...]</description>
		<content:encoded><![CDATA[<p>[...] Life.http://crave.cnet.com/8301-1_105-9910002-1.html?part=rss&#38;ampsubj=news&#38;amptag=2547-1_3-0-20IBM&#8217;s Internal MetaverseIBM&#8217;s Innovate Quick team are using a third party game engine Garage games Torque as an internal [...]</p>
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		<title>By: Roo Reynolds - What&#8217;s Next? &#187; Blog Archive &#187; Another busy week; distinguished elderly ex-IBMers and Wimbledon</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-122144</link>
		<dc:creator>Roo Reynolds - What&#8217;s Next? &#187; Blog Archive &#187; Another busy week; distinguished elderly ex-IBMers and Wimbledon</dc:creator>
		<pubDate>Fri, 29 Jun 2007 21:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-122144</guid>
		<description>[...] One year ago, when I attended Wimbledon to help out with the hospitality, I noted that &#8220;there were some excellent conversations, and quite a few people who really seemed to find the whole virtual worlds thing not just unusual, but interesting and potentially useful too&#8221;. So much has changed, and so little. A year ago, IBM&#8217;s use of virtual worlds boiled down to a few intrepid explorers attempting to show some value in Second Life. Now IBM has a large and popular presence in Second Life, is setting up a metaverse behind the firewall and exploring virtual worlds in all sorts of other places too. It&#8217;s been an interesting year. [...]</description>
		<content:encoded><![CDATA[<p>[...] One year ago, when I attended Wimbledon to help out with the hospitality, I noted that &#8220;there were some excellent conversations, and quite a few people who really seemed to find the whole virtual worlds thing not just unusual, but interesting and potentially useful too&#8221;. So much has changed, and so little. A year ago, IBM&#8217;s use of virtual worlds boiled down to a few intrepid explorers attempting to show some value in Second Life. Now IBM has a large and popular presence in Second Life, is setting up a metaverse behind the firewall and exploring virtual worlds in all sorts of other places too. It&#8217;s been an interesting year. [...]</p>
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		<title>By: Clive Jackson</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-121538</link>
		<dc:creator>Clive Jackson</dc:creator>
		<pubDate>Thu, 28 Jun 2007 17:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-121538</guid>
		<description>Perhaps you should check out Blink 3D, the virtual world development system. It allows you to do the sort of things you are talking about, validating login’s against legacy systems, TCP/IP, XML and XMPP. You can find out more at www.pelicancrossing.com</description>
		<content:encoded><![CDATA[<p>Perhaps you should check out Blink 3D, the virtual world development system. It allows you to do the sort of things you are talking about, validating login’s against legacy systems, TCP/IP, XML and XMPP. You can find out more at <a href="http://www.pelicancrossing.com" rel="nofollow">http://www.pelicancrossing.com</a></p>
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		<title>By: Justin</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-101003</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Tue, 29 May 2007 19:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-101003</guid>
		<description>Have you investigated using &lt;a href="http://opencroquet.org" rel="nofollow"&gt;Croquet&lt;/a&gt;? It's open source and Qwaq.com is already using it for business communication.</description>
		<content:encoded><![CDATA[<p>Have you investigated using <a href="http://opencroquet.org" rel="nofollow">Croquet</a>? It&#8217;s open source and Qwaq.com is already using it for business communication.</p>
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		<title>By: Mathieu Favez&#8217;s Weblog</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-100592</link>
		<dc:creator>Mathieu Favez&#8217;s Weblog</dc:creator>
		<pubDate>Mon, 28 May 2007 16:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-100592</guid>
		<description>[...] Dans le cas d&#8217;IBM, la plate-forme est basée sur le projet Innovate Quick et sur le Torque Game Engine de Garage Games, et s&#8217;alimente de la propre expérience de la compagnie dans son île privée de Second Life. [...]</description>
		<content:encoded><![CDATA[<p>[...] Dans le cas d&#8217;IBM, la plate-forme est basée sur le projet Innovate Quick et sur le Torque Game Engine de Garage Games, et s&#8217;alimente de la propre expérience de la compagnie dans son île privée de Second Life. [...]</p>
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		<title>By: Here come virtual worlds intranets...seriously &#171; dérive</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-98962</link>
		<dc:creator>Here come virtual worlds intranets...seriously &#171; dérive</dc:creator>
		<pubDate>Wed, 23 May 2007 13:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-98962</guid>
		<description>[...] The idea is to bring remote workers in Sun’s worldwide offices together into a single embodied space, “where the spacial layout of the 3D world coupled with the immersive audio provides strong cognitive cues that enhance collaboration.” (Via 3pointD, where blogger Mark Wallace has worthwhile commentary.) In IBM’s case, it’s a rough-and-ready 3D environment created by their Innovate Quick team, using the Torque graphics engine from Garage Games. [...]</description>
		<content:encoded><![CDATA[<p>[...] The idea is to bring remote workers in Sun’s worldwide offices together into a single embodied space, “where the spacial layout of the 3D world coupled with the immersive audio provides strong cognitive cues that enhance collaboration.” (Via 3pointD, where blogger Mark Wallace has worthwhile commentary.) In IBM’s case, it’s a rough-and-ready 3D environment created by their Innovate Quick team, using the Torque graphics engine from Garage Games. [...]</p>
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		<title>By: Trabajando en Second Life &#187; El Blog de Enrique Dans</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-97912</link>
		<dc:creator>Trabajando en Second Life &#187; El Blog de Enrique Dans</dc:creator>
		<pubDate>Sun, 20 May 2007 16:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-97912</guid>
		<description>[...] En el caso de IBM, la plataforma está basada en  un proyecto interno de un equipo denominado Innovate Quick a partir de Torque Game Engine, de Garage Games y de la propia experiencia de IBM en su isla privada en Second Life. El desarrollo de aplicaciones para este metaverso corporativo incluye aplicaciones tan impresionantes como un traductor automático multilenguaje universal para avatares. [...]</description>
		<content:encoded><![CDATA[<p>[...] En el caso de IBM, la plataforma está basada en  un proyecto interno de un equipo denominado Innovate Quick a partir de Torque Game Engine, de Garage Games y de la propia experiencia de IBM en su isla privada en Second Life. El desarrollo de aplicaciones para este metaverso corporativo incluye aplicaciones tan impresionantes como un traductor automático multilenguaje universal para avatares. [...]</p>
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		<title>By: Helge Städtler &#187; Blog Archive &#187; Second Life: 4 Stunden als besitzloser Punk im Cyberspace - Thetawelle</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-97675</link>
		<dc:creator>Helge Städtler &#187; Blog Archive &#187; Second Life: 4 Stunden als besitzloser Punk im Cyberspace - Thetawelle</dc:creator>
		<pubDate>Sat, 19 May 2007 23:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-97675</guid>
		<description>[...] Update 17.5.2007 Einen aktuellen Beitrag von Roo Reynolds (&#8221;metaverse Evangelist&#8221; bei IBM) über »Virtuelle Welten in der Bildung«, gehalten auf dem Eduserv Foundation Symposium in London kann man in seinem Blog abrufen. Der Foliensatz mit dem Titel &#8220;IBM&#8217;s use of Virtual Worlds&#8221; zeigt vor allem einen tollen Überblick über die Vielzahl von 2.5D-Welten, die es derzeit gibt mit Screenshots. Sein Foliensatz enthält angeblich auch einen &#8220;Teaser for what’s going on behind the firewall of IBM.&#8221;, ob das der Screenshot mit der 3D-Grafik ist? Also ein eigenes SecondLife entwickelt von IBM? Da kann man nur raten, zumindest ist eine Texteinblendung offensichtlich unkenntlich gemacht worden in der Grafik&#8230; und es gibt einen Blogeintrag zu einem &#8220;internal metaverse project&#8221;, dass einen sehr sehr ähnlichen Screen zeigt&#8230; (via time4you blog) [...]</description>
		<content:encoded><![CDATA[<p>[...] Update 17.5.2007 Einen aktuellen Beitrag von Roo Reynolds (&#8221;metaverse Evangelist&#8221; bei IBM) über »Virtuelle Welten in der Bildung«, gehalten auf dem Eduserv Foundation Symposium in London kann man in seinem Blog abrufen. Der Foliensatz mit dem Titel &#8220;IBM&#8217;s use of Virtual Worlds&#8221; zeigt vor allem einen tollen Überblick über die Vielzahl von 2.5D-Welten, die es derzeit gibt mit Screenshots. Sein Foliensatz enthält angeblich auch einen &#8220;Teaser for what’s going on behind the firewall of IBM.&#8221;, ob das der Screenshot mit der 3D-Grafik ist? Also ein eigenes SecondLife entwickelt von IBM? Da kann man nur raten, zumindest ist eine Texteinblendung offensichtlich unkenntlich gemacht worden in der Grafik&#8230; und es gibt einen Blogeintrag zu einem &#8220;internal metaverse project&#8221;, dass einen sehr sehr ähnlichen Screen zeigt&#8230; (via time4you blog) [...]</p>
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		<title>By: GigaGamez &#187; Archive Here come Virtual World Intranets... Seriously &#171;</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-96770</link>
		<dc:creator>GigaGamez &#187; Archive Here come Virtual World Intranets... Seriously &#171;</dc:creator>
		<pubDate>Thu, 17 May 2007 15:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-96770</guid>
		<description>[...] The idea is to bring remote workers in Sun&#8217;s worldwide offices together into a single embodied space, &#8220;where the spacial layout of the 3D world coupled with the immersive audio provides strong cognitive cues that enhance collaboration.&#8221; (Via 3pointD, where blogger Mark Wallace has worthwhile commentary.) In IBM&#8217;s case, it&#8217;s a rough-and-ready 3D environment created by their Innovate Quick team, using the Torque graphics engine from Garage Games. [...]</description>
		<content:encoded><![CDATA[<p>[...] The idea is to bring remote workers in Sun&#8217;s worldwide offices together into a single embodied space, &#8220;where the spacial layout of the 3D world coupled with the immersive audio provides strong cognitive cues that enhance collaboration.&#8221; (Via 3pointD, where blogger Mark Wallace has worthwhile commentary.) In IBM&#8217;s case, it&#8217;s a rough-and-ready 3D environment created by their Innovate Quick team, using the Torque graphics engine from Garage Games. [...]</p>
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		<title>By: Virtual World Intranets… When? &#171; Enterprise Collaboration</title>
		<link>http://eightbar.co.uk/2007/05/08/the-ibm-innovate-quick-internal-metaverse-project/#comment-96468</link>
		<dc:creator>Virtual World Intranets… When? &#171; Enterprise Collaboration</dc:creator>
		<pubDate>Wed, 16 May 2007 15:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=328#comment-96468</guid>
		<description>[...] In IBM’s case, it’s a rough-and-ready 3D environment created by their Innovate Quick team. [...]</description>
		<content:encoded><![CDATA[<p>[...] In IBM’s case, it’s a rough-and-ready 3D environment created by their Innovate Quick team. [...]</p>
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