The IBM Innovate Quick internal metaverse project

We often get the questions about what some of us are doing with development of an metaverse or collection of metaverses. Roo and I currently work for the CIO office in a team called Innovate Quick. All this excitement and potential business use for things like Second Life have led to a desire to have a more secure intranet environment where we can meet and explore the potential technology and social implications.
We have an internal metaverse project. It is filling a gap that we cannot easily fill in other ways. Second Life, arguably the most popular metaverse, is not yet able to run as a seperate instance of a grid inside our corporate firewall. We Ilike any organization) have lots employees who all need to communicate with one another securely and there is a real desire to explore how avatar based virtual worlds can be used in whatever form we can realistically achieve.
In this picture we are all clones as we had a mini meeting and all used the same Adam Avatar by Cubix Studio (and the avatar is (c)Cubix Studio), but we can dance :-)
metaverse
As may know we do meet as IBMers in Second Life, and other virtual worlds. We in the IQ team are certainly not trying to be Second Life. We are however using some of the elements of virtual presence, and examining the potential balance of content creation versus deployable content in a business context.
The technology that is being used to explore this is Garage Games Torque engine. Now before any purists jump in this and say , but thats a game engine not an MMO engine you can only host n people at a time let me explain.
Torque lets us run controlled game style servers, even run locally and host our own ‘meeting rooms’ but we are customizing elements to hook into or existing communication systems. e.g. we have a large corporate index of employees called bluepages, we have single sign on to the intranet (and hence know who we are) and we have a set of services being built to access any of the data we need. We also already have a corporate wide Sametime messaging service and products on the way such as Lotus connections for deeper connectvity across existing channels. What we need is the ability to gather some people together and use the human aspects of the avatar interaction to be more effective in our communications.
Part of the investigation is to treat this as another client for web based services. So the services we build can then be consumed by any metaverse. In order to prove this you of course need more than one type of metaverse to ensure you do not code to a specific platform and keep the design generic.
One of the interesting things is the balance of building skills required, and who needs to build and when. Corporate systems, with the exception of blogs and wikis, tend to have much more control than maybe a public metaverse. Which functions are people calling out for? How to mitigate the potential amount of practice trash or unused areas yet still keep a free and user created environment is a challenge.
We are also able to use the internal metaverse to help people see for themselves the problems of large enterprise scale interactions in these environments.
IBM has a lot of techies, and many of them are eager to get their hands on clients and servers and see what they come up with. Some licensing and intellectual property law causes problems, so the internal metaverse acts as a much less legally complicated sand pit to extend the concepts.
I am hoping this does not worry lots of people, merely indicate the keeness to explore this industry, and the fact we have lots of people inside IBM who have not yet ventured into some of the public metaversese but who really want to see what it is all about.
We have the client out internally on a hosted service call TAP (Technology Adoption Program) which is where all our internal blogs, wikis and lots of other beta ideas started.
I am sure we will be writing some more about this in the whole spectrum of work going on in and around the metaverse(s).

30 Responses to “The IBM Innovate Quick internal metaverse project”

  1. Aleister Kronos Says:

    This looks like a really interesting project – and I look forward to reading updates as they come out.

    Do you have tools already in place for stuff like virtual whiteboards and other shared apps? Or are they coming in over time?

    Have you been able to do a comparison with Sun’s MPK20 project (which looks decidely Second Life-ish)?

  2. epredator Says:

    We have a whole list of services external to the actual metaverse to get at various elements and bring them into the virtual environment.
    The balance of integration into the virtual world against runing it as part of a suite of applications for sharing whiteboard space is one that we are exploring.
    One of the interesting things is being able to allow modelling outside of the environment, which is alien to people brought up on Second Life, but normal for gamers and modders. There is clearly a need for both methods, but for different reasons.
    BTW yes we all look the same, but that was becuase we all took the default we had set, we have a number of avatars but the boyband thing was very funny

  3. Trevor F. Smith Says:

    Instead of building on a private platform you could join the growing number of people working on the Ogoglio project: http://ogoglio.com/contribute.html

    Do I need to come over there and personally install it on a server for you?

  4. csven Says:

    I’m curious as to whether an open source game engine (like Quake 3 which includes tools, plenty of online documentation, and a fair amount of resources) was considered. While Torque being used as a metaverse tool doesn’t surprise me (Evil Twin use it for the small “club” worlds they create for clients like Tyra Banks), the use of a proprietary tool does. Would appreciate hearing your thoughts on this.

  5. Tish Shute Says:

    I am very interested to know more about your “use the human aspects of the avatar interaction to be more effective in our communications.” On Second Life one of the key aspects of RL interaction, direction of gaze, is not available in avatar interaction. But, of course, there are infinite possibilities for customizing appearance on SL (and on GG Torque, I suppose) which might be interesting in relation to interactions across the social strata of large enterprise hierarchies……

  6. Jeff Barr’s Blog » Links for Tuesday, May 8, 2007 Says:

    [...] Ian Hughes: The IBM Innovate Quick Internal Metaverse Project – “Part of the investigation is to treat this as another client for web based services. So the services we build can then be consumed by any metaverse. In order to prove this you of course need more than one type of metaverse to ensure you do not code to a specific platform and keep the design generic.“ [...]

  7. epredator Says:

    @trevor Nothing is ever set in stone around metaverse technologies, and the fact you have an the timeframe running in you video is great too :-) video of timeframe in ogoglio so you dont have to come over and install it :-)

    @csven I believe quake and a like is under a GPL licence. As is the second life client. I am not a legal guru, but GPL causes a problem as we could pollute some of the products we have as developers.
    Quake was used a while back as the client for the business integration for games.
    Torque offered a good balance of scripting and C++ code modules that appealed to the team looking at what to get started with quickly.

  8. epredator Says:

    @tish I am keen to make sure people realize that in all the technology its people and their interactions that is the driving force. Gaze is important, but we have some more vousal cues if we dont have that. Stepping out of a circle to a distance where you can still hear, but doing something else like building, is a great visual and human cue. It has a temporal aspect and stops people feeling shunned or ignored. People indicating thety are listening and will come back into the close gathering when they have something more to offer.
    All very interesting sets of patterns to explore.

  9. Baba Says:

    It’s pimping time I see. Time to grab hold of those IBM $$$ and Minds!!!

    OpenSim would have been the better choice by far! In fact it’s still a good choice. You will probably got to hell if you don’t help you.

    http://openmetaverse.org/wiki/OpenSim

  10. diag Says:

    @tish, you can direct your gaze in SL. Just hold down ALT and mouse click on the avatar you want to look at.

  11. epredator Says:

    I am glad to see the other open projects making their presence felt :-)
    Torque was originally being used in another ‘game’ style project before the whole Second Life wave kicked off.
    The other projects all look very promising, and ideally we would want to run more than one type of metaverse, as I mentioned, to prove the SOA style services
    What this does project does is, with very little fuss, let all sorts of people come and join in within the experiments.
    Also this is one small part of the company. Lots of people are looking at lots of other options and ideas. So I welcome the references to ongoing projects as many people read this blog who may not have been following the industry until recently.

  12. Darren Shaw Says:

    I think you should have bulit it in Paperboy. :-P

  13. Baba Says:

    I’ll have my pie soon enough!

  14. Today’s Annotated links : UberNoggin: Big Brains - Big Ideas Says:

    [...] IBM to start their own virtual world IBM has begun the development of their own private metaverse using the Multiverse platform. [...]

  15. csven Says:

    Okay, next question: Have you guys been keeping tabs on uni-verse?

  16. epredator Says:

    @csven some people may have been keeping tabs on it, I am now of course.
    I had bumped into uni-verse in the whole blender space. However I was trying to find something else at the time and flagged it to come back to. Thanks for the reminder

  17. IBM au secours de Second Life ? | extralab Says:

    [...] IBM passe la seconde. Après un an d’expérimentation d’un intranet maison sur la plateforme Second Life, Big Blue développe actuellement en interne son propre metaverse. Sur le blog eightbar (le QG du team ‘Innovate Quick’ d’IBM), Ian Hughes explique que ce projet est né “d’une volonté de disposer d’un intranet plus sécurisé afin de mieux appréhender le développement technologique et ses implications sociales”. [...]

  18. Roo Reynolds - What’s Next? » Blog Archive » Eduserv Foundation Symposium Says:

    [...] Second slot: Roo Reynolds (IBM). Yep, I had the second slot. It’s quite intimidating to stand in front of a crowd of thinkers and educators when my biggest exposure to the world of education was graduating with a computer science degree 7 years ago. The short story is I shared how and why IBM got involved in virtual worlds, as well as introducing some of the current activities going on within virtual worlds (including the new news about the internal metaverse being put together inside IBM). I have put my slides online at SlideShare. [...]

  19. Richard Carey | IBM Chooses Torque Says:

    [...] It’s no secret that IBM has been experimenting with Second Life and other virtual world platforms for some time. More recently their “desire to have a more secure intranet environment where we can meet and explore the potential technology and social implications” has prompted a move to Garage Games low-cost Torque according to the eightbar blog. “Now before any purists jump in this and say , but thats a game engine not an MMO engine you can only host n people at a time let me explain. Torque lets us run controlled game style servers, even run locally and host our own ‘meeting rooms’ but we are customizing elements to hook into or existing communication systems. e.g. we have a large corporate index of employees called bluepages, we have single sign on to the intranet (and hence know who we are) and we have a set of services being built to access any of the data we need. We also already have a corporate wide Sametime messaging service and products on the way such as Lotus connections for deeper connectvity across existing channels. What we need is the ability to gather some people together and use the human aspects of the avatar interaction to be more effective in our communications. Part of the investigation is to treat this as another client for web based services. So the services we build can then be consumed by any metaverse.” The complete post on IBM and Torque is here… [...]

  20. GigaOM » Here come Virtual World Intranets… Seriously Says:

    [...] The idea is to bring remote workers in Sun’s worldwide offices together into a single embodied space, “where the spacial layout of the 3D world coupled with the immersive audio provides strong cognitive cues that enhance collaboration.” (Via 3pointD, where blogger Mark Wallace has worthwhile commentary.) In IBM’s case, it’s a rough-and-ready 3D environment created by their Innovate Quick team, using the Torque graphics engine from Garage Games. [...]

  21. Virtual World Intranets… When? « Enterprise Collaboration Says:

    [...] In IBM’s case, it’s a rough-and-ready 3D environment created by their Innovate Quick team. [...]

  22. GigaGamez » Archive Here come Virtual World Intranets... Seriously « Says:

    [...] The idea is to bring remote workers in Sun’s worldwide offices together into a single embodied space, “where the spacial layout of the 3D world coupled with the immersive audio provides strong cognitive cues that enhance collaboration.” (Via 3pointD, where blogger Mark Wallace has worthwhile commentary.) In IBM’s case, it’s a rough-and-ready 3D environment created by their Innovate Quick team, using the Torque graphics engine from Garage Games. [...]

  23. Helge Städtler » Blog Archive » Second Life: 4 Stunden als besitzloser Punk im Cyberspace - Thetawelle Says:

    [...] Update 17.5.2007 Einen aktuellen Beitrag von Roo Reynolds (”metaverse Evangelist” bei IBM) über »Virtuelle Welten in der Bildung«, gehalten auf dem Eduserv Foundation Symposium in London kann man in seinem Blog abrufen. Der Foliensatz mit dem Titel “IBM’s use of Virtual Worlds” zeigt vor allem einen tollen Überblick über die Vielzahl von 2.5D-Welten, die es derzeit gibt mit Screenshots. Sein Foliensatz enthält angeblich auch einen “Teaser for what’s going on behind the firewall of IBM.”, ob das der Screenshot mit der 3D-Grafik ist? Also ein eigenes SecondLife entwickelt von IBM? Da kann man nur raten, zumindest ist eine Texteinblendung offensichtlich unkenntlich gemacht worden in der Grafik… und es gibt einen Blogeintrag zu einem “internal metaverse project”, dass einen sehr sehr ähnlichen Screen zeigt… (via time4you blog) [...]

  24. Trabajando en Second Life » El Blog de Enrique Dans Says:

    [...] En el caso de IBM, la plataforma está basada en  un proyecto interno de un equipo denominado Innovate Quick a partir de Torque Game Engine, de Garage Games y de la propia experiencia de IBM en su isla privada en Second Life. El desarrollo de aplicaciones para este metaverso corporativo incluye aplicaciones tan impresionantes como un traductor automático multilenguaje universal para avatares. [...]

  25. Here come virtual worlds intranets...seriously « dérive Says:

    [...] The idea is to bring remote workers in Sun’s worldwide offices together into a single embodied space, “where the spacial layout of the 3D world coupled with the immersive audio provides strong cognitive cues that enhance collaboration.” (Via 3pointD, where blogger Mark Wallace has worthwhile commentary.) In IBM’s case, it’s a rough-and-ready 3D environment created by their Innovate Quick team, using the Torque graphics engine from Garage Games. [...]

  26. Mathieu Favez’s Weblog Says:

    [...] Dans le cas d’IBM, la plate-forme est basée sur le projet Innovate Quick et sur le Torque Game Engine de Garage Games, et s’alimente de la propre expérience de la compagnie dans son île privée de Second Life. [...]

  27. Justin Says:

    Have you investigated using Croquet? It’s open source and Qwaq.com is already using it for business communication.

  28. Clive Jackson Says:

    Perhaps you should check out Blink 3D, the virtual world development system. It allows you to do the sort of things you are talking about, validating login’s against legacy systems, TCP/IP, XML and XMPP. You can find out more at http://www.pelicancrossing.com

  29. Roo Reynolds - What’s Next? » Blog Archive » Another busy week; distinguished elderly ex-IBMers and Wimbledon Says:

    [...] One year ago, when I attended Wimbledon to help out with the hospitality, I noted that “there were some excellent conversations, and quite a few people who really seemed to find the whole virtual worlds thing not just unusual, but interesting and potentially useful too”. So much has changed, and so little. A year ago, IBM’s use of virtual worlds boiled down to a few intrepid explorers attempting to show some value in Second Life. Now IBM has a large and popular presence in Second Life, is setting up a metaverse behind the firewall and exploring virtual worlds in all sorts of other places too. It’s been an interesting year. [...]

  30. metaverse games Says:

    [...] Life.http://crave.cnet.com/8301-1_105-9910002-1.html?part=rss&ampsubj=news&amptag=2547-1_3-0-20IBM’s Internal MetaverseIBM’s Innovate Quick team are using a third party game engine Garage games Torque as an internal [...]

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