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	<title>Comments on: Sony PS3 Virtual World</title>
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	<link>http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/</link>
	<description>Raising The Eight Bar</description>
	<pubDate>Tue, 06 Jan 2009 22:12:31 +0000</pubDate>
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		<title>By: Wink Bingo</title>
		<link>http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-239724</link>
		<dc:creator>Wink Bingo</dc:creator>
		<pubDate>Tue, 06 May 2008 00:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-239724</guid>
		<description>i hope Sony make a better fist of this than their Sony BMG site in SL, which is very pretty - but very lonely. On the few occasions Iï¿½ve been there itï¿½s been just me and the tumbleweed rolling by.</description>
		<content:encoded><![CDATA[<p>i hope Sony make a better fist of this than their Sony BMG site in SL, which is very pretty - but very lonely. On the few occasions Iï¿½ve been there itï¿½s been just me and the tumbleweed rolling by.</p>
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		<title>By: Ben parker</title>
		<link>http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-131291</link>
		<dc:creator>Ben parker</dc:creator>
		<pubDate>Thu, 19 Jul 2007 05:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-131291</guid>
		<description>The mobile angle is the most intriguing. The way Sony's Phil Harrison described it was "the touchpoints and community experience of Home are expanding to the mobile environment.</description>
		<content:encoded><![CDATA[<p>The mobile angle is the most intriguing. The way Sony&#8217;s Phil Harrison described it was &#8220;the touchpoints and community experience of Home are expanding to the mobile environment.</p>
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		<title>By: robsmart</title>
		<link>http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-65422</link>
		<dc:creator>robsmart</dc:creator>
		<pubDate>Fri, 09 Mar 2007 20:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-65422</guid>
		<description>You're right Aleister it will be interesting to see how it scales up. However I suspect that it will cope a lot better for a few simple reasons.

Firstly the communal areas and homes will be designed by the games companies. Any content placed in them looks to be chosen from a fixed selection of content provided by Sony or anyone they do deals with, this makes any database load for items a lot lighter than the load experienced by Second Life.

Secondly it doesnt look like users will be able to run any scripts etc that have a large impact on Lindens servers.

Thirdly looking at the two available videos of Home it would seem that Sony have sensibly decided to make each area of Home seperate, i.e. not visible from other areas this considerably reduces the amount of traffic moving between each server.

This is purely speculation by myself, but i think probably fairly accurate.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right Aleister it will be interesting to see how it scales up. However I suspect that it will cope a lot better for a few simple reasons.</p>
<p>Firstly the communal areas and homes will be designed by the games companies. Any content placed in them looks to be chosen from a fixed selection of content provided by Sony or anyone they do deals with, this makes any database load for items a lot lighter than the load experienced by Second Life.</p>
<p>Secondly it doesnt look like users will be able to run any scripts etc that have a large impact on Lindens servers.</p>
<p>Thirdly looking at the two available videos of Home it would seem that Sony have sensibly decided to make each area of Home seperate, i.e. not visible from other areas this considerably reduces the amount of traffic moving between each server.</p>
<p>This is purely speculation by myself, but i think probably fairly accurate.</p>
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		<title>By: eightbar &#187; Blog Archive &#187; PlayStation Home and LittleBigPlanet - Sony keynote at GDC introduces &#8216;Game 3.0&#8242;</title>
		<link>http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-65361</link>
		<dc:creator>eightbar &#187; Blog Archive &#187; PlayStation Home and LittleBigPlanet - Sony keynote at GDC introduces &#8216;Game 3.0&#8242;</dc:creator>
		<pubDate>Fri, 09 Mar 2007 17:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-65361</guid>
		<description>[...] I know I&#8217;m not the first blogger to mention this (even on Eightbar I&#8217;ve been beaten. Twice. ) but&#8230; Sony&#8217;s keynote at the Games Developer Conference was pretty fascinating. [...]</description>
		<content:encoded><![CDATA[<p>[...] I know I&#8217;m not the first blogger to mention this (even on Eightbar I&#8217;ve been beaten. Twice. ) but&#8230; Sony&#8217;s keynote at the Games Developer Conference was pretty fascinating. [...]</p>
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		<title>By: Aleister Kronos</title>
		<link>http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-65025</link>
		<dc:creator>Aleister Kronos</dc:creator>
		<pubDate>Fri, 09 Mar 2007 11:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/2007/03/08/sony-ps3-virtual-world/#comment-65025</guid>
		<description>I hope Sony make a better fist of this than their Sony BMG site in SL, which is very pretty - but very lonely. On the few occasions I’ve been there it’s been just me and the tumbleweed rolling by.

Of course, this is sure to be a massive success - so hopefully they have architected it for massive scalability. The uptake curve could be alarming (making SL’s growth look positively pedestrian) and if they’ve not scaled it right we can expect spectacular crashes, lag and all those joyful experiences we see in SL.</description>
		<content:encoded><![CDATA[<p>I hope Sony make a better fist of this than their Sony BMG site in SL, which is very pretty - but very lonely. On the few occasions I’ve been there it’s been just me and the tumbleweed rolling by.</p>
<p>Of course, this is sure to be a massive success - so hopefully they have architected it for massive scalability. The uptake curve could be alarming (making SL’s growth look positively pedestrian) and if they’ve not scaled it right we can expect spectacular crashes, lag and all those joyful experiences we see in SL.</p>
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