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	<title>Comments on: Kinematics, physical simulation and Brother Lee Love</title>
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	<description>Raising The Eight Bar</description>
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		<title>By: eightbar &#187; Blog Archive &#187; Experiments with large hands and puppeteer</title>
		<link>http://eightbar.co.uk/2007/02/17/kinematics-physical-simulation/comment-page-1/#comment-91711</link>
		<dc:creator>eightbar &#187; Blog Archive &#187; Experiments with large hands and puppeteer</dc:creator>
		<pubDate>Tue, 01 May 2007 13:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=279#comment-91711</guid>
		<description>[...] A little while ago I wrote about creating some very large hands and fingers in Second Life in order to investigate sign language. I had some static hands and I was trying to find time to write a script to help animate them, so they could take positions for various signs. At the ITE expo I came across the stand for the Pupeteer scripts by Todd Borst (his shop is landmarked on his profile in SL)  Picture from snapzilla [...]</description>
		<content:encoded><![CDATA[<p>[...] A little while ago I wrote about creating some very large hands and fingers in Second Life in order to investigate sign language. I had some static hands and I was trying to find time to write a script to help animate them, so they could take positions for various signs. At the ITE expo I came across the stand for the Pupeteer scripts by Todd Borst (his shop is landmarked on his profile in SL)  Picture from snapzilla [...]</p>
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		<title>By: epredator</title>
		<link>http://eightbar.co.uk/2007/02/17/kinematics-physical-simulation/comment-page-1/#comment-56709</link>
		<dc:creator>epredator</dc:creator>
		<pubDate>Sun, 18 Feb 2007 14:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=279#comment-56709</guid>
		<description>The hands and this approach was very early. However we have a few people who are following this up. I was initially seeing how much work it was to do.
We have two options, manual position the elements for specific signs, or build a jointed mechanism that can deal with anything. 
I would prefer the latter as we could then learn through haptics and sending real life messages in.</description>
		<content:encoded><![CDATA[<p>The hands and this approach was very early. However we have a few people who are following this up. I was initially seeing how much work it was to do.<br />
We have two options, manual position the elements for specific signs, or build a jointed mechanism that can deal with anything.<br />
I would prefer the latter as we could then learn through haptics and sending real life messages in.</p>
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		<title>By: Travis Savo</title>
		<link>http://eightbar.co.uk/2007/02/17/kinematics-physical-simulation/comment-page-1/#comment-56330</link>
		<dc:creator>Travis Savo</dc:creator>
		<pubDate>Sat, 17 Feb 2007 19:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://eightbar.co.uk/?p=279#comment-56330</guid>
		<description>That&#039;s a great idea... exploring alternative means of communications used by disabled people in a virtual reality simulator. How far did you get with the hands? Do you have a video of them doing the alphabet for instance yet?</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea&#8230; exploring alternative means of communications used by disabled people in a virtual reality simulator. How far did you get with the hands? Do you have a video of them doing the alphabet for instance yet?</p>
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