Archive for June, 2006

OK So Second life is not a game, but you can do games in it

Thursday, June 8th, 2006

Second life is not only a great tool for showing all forms of content and art, realtime data feeds etc, its also does do games.

Content 2.0 at the RSA

Wednesday, June 7th, 2006

I was at the Content 2.0 conference yesterday. The main topics of discussion were around user generated content. Some of the content moved a bit too much in to marketing for my interests, but overall it was a good event. As you’d expect there were a couple of notable bloggers there, including Hugh McLeod from [...]

Can you guess where this is ? Second Life meets Real Life

Tuesday, June 6th, 2006

Second life experiments continue

IBM & Dojo

Tuesday, June 6th, 2006

Given the buzz of Web2.0, its not surprising to see lots of ajax-based toolkits emerge from lots of different sources, Yahoo! and Google included. I am glad to see that IBM are getting involved by contributing to an open source project. Dojo has been on my list of things to learn about for a while [...]

Culture clash in Second Life

Sunday, June 4th, 2006

Wagner James Au talks about the americaniz(s)ation of Second Life, or Not

SL Projects to watch out for

Thursday, June 1st, 2006

The community around Second life is building up and there are more and more skilled people joining in, as a result some pretty interesting projects are starting to emerge in the secondlife forums, here’s a heads up of a few that i think are especially interesting…


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