Archive for May, 2006

Second Life Ecosystem

Wednesday, May 31st, 2006

Here is fascinating example of what is possible within Second Life.
Laukosargas Svarog is a veteran of the UK games industry including some time spent on Lionhead Studios’ Black & White. Having taken some time of to raise a child at home, she has been putting her creative juices into the world of SL.
In just one [...]

IBM and the future of games and the future of journalism

Wednesday, May 31st, 2006

IBM and games hits the IBM homepage, a journalist explains all too.

One thousand paintings

Tuesday, May 30th, 2006

I recently discovered One thousand paintings, a project with the aim of selling 1000 paintings of the numbers 1 to 1000. The pricing model is quite interesting:
Generally, the value of a number is defined by the number itself, in the following way: value = 1000 - number. However, this is only the maximum price. Initially, [...]

O’Reilly protecting the “Web 2.0″ name

Friday, May 26th, 2006

O’Reilly attempts to protect “Web 2.0″ as a service mark. Controversy ensues.

James Governor’s Web 2.0 and Wine Meetup

Thursday, May 25th, 2006

Roo, Rob and myself have just been to James Governor’s (agenda free) wine and technology meetup. It was good to actually meet James after having a few blog interactions with him and reading a lot of the stuff he writes.

There were some pretty cool and interesting people there, some with their own companies, some [...]

Outbound communications from Second Life

Thursday, May 25th, 2006

Behind the covers of the new SL release, the llhttprequest overs new/old ways of working

A flexible world

Wednesday, May 24th, 2006

Second life has an upgrade and the world changes

HTX Event: Techconnect

Wednesday, May 24th, 2006

As a part of the week-long Hursley Technical Exchange, today saw the Techconnect event take place. This is an opportunity for people from across the whole lab to produce and present a set of posters on a particular piece of innovation they have been involved with.
I spent a couple of hours this lunchtime stood in [...]

Games within games: Tringo in Second Life

Monday, May 22nd, 2006

Roo delves into the games within games within Second Life

H T the X

Monday, May 22nd, 2006

This week the Hursley Technical Exchange (HTX) is running on site. Hursley runs a lot of external events for customers, schools and universities, but this is one for the IBMers working on site. There’s all kinds of talks and activities run by IBM people and also external speakers, such as Simon Singh, Robert [...]